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Ghost Of Tsushima Creative Director Discusses Working With A Japanese Setting As A Western Developer
Ghost Of Tsushima Creative Director Discusses Working With A Japanese Setting As A Western Developer
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The conversation then moved to a wider discussion about how AAA games should be more creative and unique when choosing new settings. While Nate Fox thinks recent Sony first-party releases like Horizon: Zero Dawn and God of War did a good job at bringing players someplace new, he acknowledges the fact that there's a lot of room for expans  
The new footage was a fantastic way for Sony to continue their E3 2018 showcase, and the game has quickly become one of 2019's most highly anticipated releases. Time will tell whether or not the studio can fulfill all of the promise that the early gameplay shows, but it's clear that Sucker Punch is onto something with what they've been working on. The combination of stealth and action looks incredibly satisfying, and it should lead to some amazing encount  
During a group interview at E3, Sucker Punch creative director Nate Fox talked in detail about the upcoming game and described its progression system. According to Fox, Jin develops numerous skills throughout his journey in Ghost of Tsushima which give him multiple options for solving problems. The trailer shows Jin using a grappling hook to reach the roof of a temple. His methods make it easier for him to get the drop on his enemies, but as Fox points out, Jin could easily have attacked the Mongols head on. All of Jin's skills combined make him a bit of a " samurai command  
Developed by the team behind Assasin's Creed Odyssey, Gods & Monsters is Ubisoft's answer to The Legend of Zelda: Breath of the Wild , a game that greatly influences this one. Set on the Isle of the Blessed, Gods & Monsters is an open-world action-adventure game complete with unique trials and puzzles, dungeons to explore, and legendary quests to undertake. It was originally supposed to release first, on February 25, 2020, but it has also been pushed back. It seems likely that this will release first in the new schedule, but there will likely be more distance between it and Watch Dogs Legion . That said, until Ubisoft confirms the new release dates, there's no way of knowing when Gods & Monsters will d  
Jostling for the top spot of E3's next-gen games, the likes of Ghost of Tsushima , The Last of Us Part II and Shadow of the Tomb Raider had players and professionals staring in awe at their frankly amazing graphics. Although Ghost was undoubtedly a beautiful game that showed the realism of decapitating marauding Mongolians, the E3 trailer did pull criticism for its use of an English language track. Thankfully, it turns out that this is only one of the audio opti  
Sadly, exactly dates were not provided. Watch Dogs Legion and its unique gameplay was originally slated to release March 6, 2020, but now it could release anytime between April 1, 2020 through March 31, 2021. While it seems likely that it will release in the earlier part of that fiscal year, an exact release date has not been confir  
Fans of the Rainbow Six franchise may have been excited when Quarantine , a new 3-player co-op horror experience, was announced at E3 2019. Many even considered it one of the best horror games of E3 2019 , despite very little currently being known about the title. Its release date hadn't even been officially announced yet, but it was slated to release earlier in the year. Now, it also falls in the broad spectrum of any time between April 1, 2020 through March 31, 2  
It will definitely be interesting to seen how Sucker Punch being a western developer impacts the feeling and atmosphere of Ghost of Tsushima as a whole, but so far what we've seen looks great. If you want to get more intimately familiar with the game's setting, you can also check out DualShockers' deep dive into the History of Fedual Ja  
Sucker Punch's Ghost of Tsushima will feature a progression system which can evolve the player character into a " samurai commando ". The trailer for Ghost of Tsushima walkthrough|https://tsushimalegend.Com/ of Tsushima , which was revealed during Sony's E3 press conference, shows the game's protagonist, Jin, making use of several talents outside of the normal skillset of the samurai, which demonstrates how the main character progresses through the game st  
Fox believes that a progression system is important for open world games. One of the things that makes open world adventure games like Legend of Zelda: Breath of the Wild , and Horizon: Zero Dawn so fun is their sense of freedom. What sets them and a few others apart from the rest of the genre is that their version of freedom isn't limited to exploration. How certain situations are handled is entirely up to the player. Conflicts don't have to be solved one single  
Beating hopes that the long-running Assassin's Creed series would eventually have a game in Japan, Ghost of Tsushima is taking its premise further than most studios have. Sucker Punch's upcoming title has already been dubbed a time machine, which combined with its open-world gameplay, must've been a massive challenge for developers. An audio scout was even sent to modern Japan to capture background noises for the game for another layer of authenticity, so a Japanese audio track makes perfect se

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