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Ghost Of Tsushima: Dear Sony, Please Give Us The Japanese Voice Track
Ghost Of Tsushima: Dear Sony, Please Give Us The Japanese Voice Track
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Pachter has historically mentioned exceptions to his reasoning like Final Fantasy, Metal Gear, or Resident Evil , and in this latest interview, he appears to be baffled by the performance of Persona 5 . Those don't sell well because they have somehow dropped their Japanese flavor, but simply because they're part of popular franchises, come with excellent AAA-level production values, and have a proper marketing push that improves awareness among the audie  
Personally, I have a lot of respect for Michael Pachter. While his conclusions don't always hit the mark, no one is perfect and, contrary to the memes, he doesn't have a crystal ball. He has deep industry knowledge and his reasoning is very interesting for someone like me who is intrigued by the business aspects of the industry. It's also worth mentioning that his statements are often abused out of context by less-than-scrupulous websites throwing around clickbait headlines with remarkable desperatAt last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .  
Of note, despite not being particularly close to the first spot on either platform, Blizzard's Overwatch is making steady progress on both console and PC, making the top 10 list for both and finishing ahead of DOTA 2 on PC. Overwatch 's community has been praised very highly over the course of its brief existence, and its dedicated playerbase makes it a looming threat that could usurp other games on similar lists in the near fut  
Even though SuperData's reports confirm more of the same kind of results video game fans have come to expect in 2016, there are still a number of interesting insights to be gleaned from what the firm has found. Bolstered by sales that were stronger than Destiny 's initial launch period, the release of Destiny: Rise of Iron in September rocketed Bungie's shooter to the top of the console charts over traditionally dominant fall releases like FIFA  
Sucker Punch has been keeping its upcoming project Ghost of Tsushima under wraps for a long time. Personally, I was entirely convinced that their next Strategy game forums|https://strategynewsbase.com/ would be a new inFAMOUS , or something still based on superpow  
It's definitely looking set to address many concerns with the DCEU thus far, with a more balanced tone and strongly defined characters. Unfortunately, the Aquaman footage that played in the same panel was not releaCoaching can be wearying, with long hours of reviewing gameplay much like the film sessions NFL players will sit through but when it comes to Tournament matches the story switches as it can be exhilarating. The biggest gaming proceedings span packed inside arenas with millions of screaming fans watching their players every keyboard stroke ever mouse click of their favorite player. Coaches are naturally sporting their team’s jersey and giving advises to players between matches. eSports is more than just a fad as this year alone it has generated somewhere along the lines of $140 million in the U.S alone and $600 million in global revenue. That’s just from corporate sponsorships, advertising and ticket and merchandise sales, according to SuperData Research, a New York firm that tracks the video game industry.  
But let me get straight to the point. Sony Interactive Entertainment Japan and Asia are most probably going to work on a Japanese voice track. That's standard procedure for games of this magnitude, and the release of the first trailer voiced in Japanese is a clear indicatWhile these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.

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