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The Last Of Us Part II, Ghost Of Tsushima And Dreams Will Have Panels At PlayStation Experience
The Last Of Us Part II, Ghost Of Tsushima And Dreams Will Have Panels At PlayStation Experience
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It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of Strategy Game Cheats|Https://Strategynewsbase.Com/ development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.  
These details come from eSports Earnings, which tracks tournament and league prize pools along with player earnings. While there's no guarantee that the numbers are wholly accurate or all-encompassing, they are without a doubt representative. Here's the list of games that have crossed the impressive $1,000,000 threshold in 2017 (so f  
In a market as complex as the one that video games are developed, marketed, and sold in, the research data regarding their respective successes or failures is equally complicated. For most gamers, the reports from the NPD Group, one of the most respected analysts when it comes to sales figures, are often where they glean trends in video games - for instance, the June NPD report from this year suggested console sales are slowing down , while a report on last month indicated that NBA 2K17 was doing well in sal  
Of note, despite not being particularly close to the first spot on either platform, Blizzard's Overwatch is making steady progress on both console and PC, making the top 10 list for both and finishing ahead of DOTA 2 on PC. Overwatch 's community has been praised very highly over the course of its brief existence, and its dedicated playerbase makes it a looming threat that could usurp other games on similar lists in the near fut  
That being said, Ghost of Tsushima is different. The game is set in Japan, and the inclusion of the Japanese voice track would mean going the extra mile to help immersion. Of course, this isn't to say that the Japanese voice track is a better option than the English one. Normally Sony does a great job with English voice acting as well, but having the option to pick and choose between the two would be fantas  
Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat

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