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Cyberpunk 2077 Dev Asks Players Not To Spoil Story & Gameplay Until Launch
Cyberpunk 2077 Dev Asks Players Not To Spoil Story & Gameplay Until Launch
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Five years later, it's easy to forget about the details of Cyberpunk 2077 's delays, and a lot of comments in response to the repost don't appear to be aware that the statement originally preceded another delay. Even if CDPR hadn't ended up delaying the game, it would still work as an expression of support, as Cyberpunk 2077 's famously troubled release serves as a good example of why games shouldn't release before they're re  
The release of a major game like this is always an exciting and busy time for video game fans. To make matters more complicated, Cyberpunk 2077 news|https://cyberpunk2077fans.com/ 2077 is launching during the infancy of a brand new console generation. In order to make this console divide easier for players, CD Projekt Red is issuing a day one update that will let PS5 players experience the game on next-gen technology. The technical specifications of the game are something that a lot of fans have been wondering about. After all, given the game's bombastic, high-tech setting of Night City, it's understandable that players will want to make sure their various machines can handle the neon-plastered dystopian glory. One fan on Reddit used an accidental early copy of the game to reveal that it has separate modes for performance and quality , with different emphases on frame rate and graphical resolution respectiv  
Regardless, plenty of GTA fans are understandably frustrated at the moment, especially due to the extended development cycle of GTA 6 . By the time the game releases, over 13 years will have passed since the launch of GTA 5. For comparison, GTA 3, Vice City , and San Andreas all released in the span of four years, although not without some infamous crunch for Rockstar develop  
Guidelines related to **Cyberpunk 2077 's ** review embargo seem to have been a little more limiting than previously thought, given news that reviewers were only allowed to use b-roll provided by CD Projekt Red as opposed to their own footage. This may come across as somewhat of a dubious practice, especially when taking into account myriad reports of bugs and other issues that plague the overall experie  
Unfortunately, not all aspects of the game's visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves' character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several "danger zones" for epileptic gamers when entering bars and nightclubs. The game's Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its  
It's not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it's hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077  
Since Cyberpunk 2077's release is so imminent, the public can soon make up their own minds about CD Projekt Red's latest opus. If it was worth the lengthy wait, three delays, reports of mandatory crunch to the average player should be readily apparent soon eno  
The question of accessibility in video games is a long process, and an important one. No one deserves to threaten their health and safety to play a video game because of forces outside their own control. Unfortunately, advocates for safer and better options have an uphill battle ahead of them, due not only to the complex nature of the issue but to blatant insensitivity. For instance, after her epilepsy PSA was published, Ruppert began receiving videos designed to trigger her epilepsy from trolls masquerading as sympathetic fellow sufferers. This kind of behavior is abhorrent and, tragically, it's all too common in the video game commun  
The rest of the world will start playing Cyberpunk 2077 on December 10, but according to a recent leak, a pre-download option will become available on December 8 for those who have pre-ordered the game. It will be especially useful considering that the base game occupies around 71GB. Having two extra days prior to the launch to get a sizeable chunk of content including various fixes and improvements is hard to overestimate. Moreover, the game will be ready to play the very moment it finally releases, as opposed to a necessity to download a huge patch fi

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